Friday, September 14, 2012

Carnival Mask

1 comments

Monday, July 2, 2012

Grassfield

1 comments
Managed to (almost) recreate grass scene from Nature Academy by watching timelapse videos

Thursday, June 28, 2012

Fireball Simulation

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Friday, February 24, 2012

Interior render

2 comments

Friday, February 3, 2012

Su-37 Terminator

3 comments


Sukhoi Su-37. The most agile aircraft to never be mass-produced. It introduced 3D thrust-vectoring and amazing post-stall maneuverability. It ditched the front canards and evolved into Su-35 which is now the backbone of the Russian Air Force fighter fleet.




Here's composition breakdown:

Saturday, January 28, 2012

Skin Shader node setup

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As requested, here you go, guys

If your model has a texture, plug it in the diffuse node "color" input, and then plug it in the "Roughness" panels via the math convertor (as shown on disconnected node) it gives you more control over your grayscaled textures.

If you're here from Deviantart, please, tell me who I have to thank to for all the traffic!

Saturday, January 14, 2012

RealFlow

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Got my hands on realflow, unfortunately, it is possible only to have one frame of fluid simulation imported in blender, I hope someone could write a script for multiple .obj import for each frame, otherwise it would be a huge work to import each separate object, render it, and repeat process about 250 times. However, here's a screen from my first attempt. I went for more artistic render, stay tuned for turntable animation.

Friday, November 18, 2011

Penguin stuff

1 comments
Textures are hand-drawn and are about to get replaced, model itself is in WIP state, still need to clean up model's topology and create hi-quality textures, but it is fully rigged, at least...
Rendered in Cycles

Thursday, October 27, 2011

Cycles "Spped-Claw" render

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I love how Cycles makes everything HI-quality
Updated model:


Thursday, October 20, 2011

First rigging attempt.

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Monday, September 19, 2011

Physics based headlights

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After a brief headlight anatomy study, I came up with a way to create a pseudo-realistic headlight behavior.
Don't pay attention to modelling, it's just a testscene

And closeup render

Wednesday, August 3, 2011

Bullet Physics Simulation

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Friday, July 22, 2011

Robot Torso.

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Due to the my recent invention - way to create hard surface volumes procedurally, I present you this robot torso.

Tuesday, May 17, 2011

Clean shots

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Rendered with Octane

Tuesday, May 3, 2011

Octane Render.

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Simple interior scene rendered real-time with Octane Render. I am rather happy with the results.