Friday, September 14, 2012
Monday, July 2, 2012
Thursday, June 28, 2012
Fireball Simulation
Posted by EgilsArajs at 20:17 Labels: Blender, Explosion, Fire, Polystorm 0 commentsFriday, February 24, 2012
Interior render
Posted by EgilsArajs at 03:06 Labels: Blender, Cycles, Interior, Polystorm 2 commentsFriday, February 3, 2012
Su-37 Terminator
Posted by EgilsArajs at 22:13 Labels: Blender, Cycles, Lens Flare, Polystorm, Su37, Sukhoi, Terminator, turquoiserabbit 3 comments
Sukhoi Su-37. The most agile aircraft to never be mass-produced. It introduced 3D thrust-vectoring and amazing post-stall maneuverability. It ditched the front canards and evolved into Su-35 which is now the backbone of the Russian Air Force fighter fleet.
Here's composition breakdown:
Saturday, January 28, 2012
Skin Shader node setup
Posted by EgilsArajs at 23:48 Labels: Blender, Cycles, Material, Node, Polystorm, Setup, Skin 0 comments
As requested, here you go, guys
If your model has a texture, plug it in the diffuse node "color" input, and then plug it in the "Roughness" panels via the math convertor (as shown on disconnected node) it gives you more control over your grayscaled textures.
If you're here from Deviantart, please, tell me who I have to thank to for all the traffic!
If your model has a texture, plug it in the diffuse node "color" input, and then plug it in the "Roughness" panels via the math convertor (as shown on disconnected node) it gives you more control over your grayscaled textures.
If you're here from Deviantart, please, tell me who I have to thank to for all the traffic!
Saturday, January 14, 2012
RealFlow
Posted by EgilsArajs at 22:07 Labels: Art, Blender, Cycles, RealFlow 0 comments
Got my hands on realflow, unfortunately, it is possible only to have one frame of fluid simulation imported in blender, I hope someone could write a script for multiple .obj import for each frame, otherwise it would be a huge work to import each separate object, render it, and repeat process about 250 times. However, here's a screen from my first attempt. I went for more artistic render, stay tuned for turntable animation.
Friday, November 18, 2011
Penguin stuff
Posted by EgilsArajs at 02:22 Labels: Blender, Cycles, Polystorm 1 comments
Textures are hand-drawn and are about to get replaced, model itself is in WIP state, still need to clean up model's topology and create hi-quality textures, but it is fully rigged, at least...
Rendered in Cycles
Rendered in Cycles
Thursday, October 27, 2011
Cycles "Spped-Claw" render
Posted by EgilsArajs at 14:30 Labels: Blender, Cycles, Motiva, Polystorm, Spped-claw 0 commentsThursday, October 20, 2011
First rigging attempt.
Posted by EgilsArajs at 00:03 Labels: Blender, Dinosaur, Polystorm, Rig, Shader 0 commentsMonday, September 19, 2011
Physics based headlights
Posted by EgilsArajs at 22:47 Labels: Blender, Polystorm, Shader 0 commentsWednesday, August 3, 2011
Friday, July 22, 2011
Robot Torso.
Posted by EgilsArajs at 21:55 0 commentsTuesday, May 17, 2011
Tuesday, May 3, 2011
Subscribe to:
Posts (Atom)















