As requested, here you go, guys
If your model has a texture, plug it in the diffuse node "color" input, and then plug it in the "Roughness" panels via the math convertor (as shown on disconnected node) it gives you more control over your grayscaled textures.
If you're here from Deviantart, please, tell me who I have to thank to for all the traffic!
Saturday, January 28, 2012
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