tag:blogger.com,1999:blog-38644871724252257892024-03-19T12:29:15.817+02:00PolyStormEgilsArajshttp://www.blogger.com/profile/08721453157511087579noreply@blogger.comBlogger44125tag:blogger.com,1999:blog-3864487172425225789.post-30012728760697230252016-02-28T02:07:00.002+02:002016-02-28T02:22:29.659+02:00<div class="separator" style="clear: both; text-align: center;">
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<br />EgilsArajshttp://www.blogger.com/profile/08721453157511087579noreply@blogger.com0tag:blogger.com,1999:blog-3864487172425225789.post-51698555375614893672016-02-28T00:50:00.002+02:002016-02-28T00:50:37.735+02:00<div class="separator" style="clear: both; text-align: center;">
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<br />EgilsArajshttp://www.blogger.com/profile/08721453157511087579noreply@blogger.com0tag:blogger.com,1999:blog-3864487172425225789.post-43693181943784033702016-02-07T12:24:00.001+02:002016-02-08T17:32:35.260+02:00<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiKaZ_ALFZ1O2WhjOsN4HSAlwo-beOX-CIk_n5AbfrOjWykvzkK71OSELvhQObtZOmJBIEHo2VgBLhRbapmXsxcD3jEwNpZeIa8oV9vbmd9H8bnSHZMRg37OERdX2a4VPRPgl63VJj0BCmo/s1600/clrm7.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="260" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiKaZ_ALFZ1O2WhjOsN4HSAlwo-beOX-CIk_n5AbfrOjWykvzkK71OSELvhQObtZOmJBIEHo2VgBLhRbapmXsxcD3jEwNpZeIa8oV9vbmd9H8bnSHZMRg37OERdX2a4VPRPgl63VJj0BCmo/s640/clrm7.jpg" width="480" /></a></div>
Rendered with Cycles branched path-tracing with 1200 samples for volume, 125 samples for diffuse and glossy, and 15 samples for the rest. Denoised with <i>ms</i> <i>nlmeans c noise2 </i>within G'MIC.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEju-mjVb6g-RlU2OJ5jP7WyVuuU4qL7dk8gGAMJb3CATCPViZ4VmHNHdUpZU-xyCYCEe8_f2KfkxXEqoNmiTiY7V_MzihXefEaBBPH4kFiX87RbD-jTEG3gG8OR6sHl__-9Djn26NIvRkyV/s1600/clrm8.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="260" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEju-mjVb6g-RlU2OJ5jP7WyVuuU4qL7dk8gGAMJb3CATCPViZ4VmHNHdUpZU-xyCYCEe8_f2KfkxXEqoNmiTiY7V_MzihXefEaBBPH4kFiX87RbD-jTEG3gG8OR6sHl__-9Djn26NIvRkyV/s640/clrm8.jpg" width="480" /></a></div>
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And here's one with a Lamborghini Countach in it, because why not.</div>
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EgilsArajshttp://www.blogger.com/profile/08721453157511087579noreply@blogger.com2tag:blogger.com,1999:blog-3864487172425225789.post-81319602497688325922015-12-21T00:27:00.000+02:002015-12-21T00:31:29.111+02:00<div class="separator" style="clear: both; text-align: center;">
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<br />EgilsArajshttp://www.blogger.com/profile/08721453157511087579noreply@blogger.com0tag:blogger.com,1999:blog-3864487172425225789.post-69325782280037761092015-11-05T00:26:00.002+02:002015-11-05T01:02:25.187+02:00The Happy Potato<div class="separator" style="clear: both; text-align: center;">
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He knows that you like to eat fries, but he doesn't care.</div>
<br />EgilsArajshttp://www.blogger.com/profile/08721453157511087579noreply@blogger.com0tag:blogger.com,1999:blog-3864487172425225789.post-28140253392398313332015-09-03T23:48:00.001+03:002015-09-03T23:48:12.784+03:00Mentour Pilot Intro Proposal<iframe allowfullscreen="" frameborder="0" height="320" src="https://www.youtube.com/embed/H-iRUAFaglM" width="520"></iframe><br />
<br />EgilsArajshttp://www.blogger.com/profile/08721453157511087579noreply@blogger.com1tag:blogger.com,1999:blog-3864487172425225789.post-25089284158249800382015-07-19T17:25:00.001+03:002015-07-19T17:25:53.337+03:00<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgkMZdrD8ww_9jMOPRbjcAxTVowevMILpkrpoPDf-Q0wJRKh9nwMRb-ONGv7sAJYCoAksAoUWg43XH3I115nnnHovU8lIhOUx7tLkM3DVD0QrceX0URDfVc9Wuw_l7r6j4knuJ0q5qfF1q9/s1600/NBS2020.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgkMZdrD8ww_9jMOPRbjcAxTVowevMILpkrpoPDf-Q0wJRKh9nwMRb-ONGv7sAJYCoAksAoUWg43XH3I115nnnHovU8lIhOUx7tLkM3DVD0QrceX0URDfVc9Wuw_l7r6j4knuJ0q5qfF1q9/s640/NBS2020.png" width="508" /></a></div>
<br />EgilsArajshttp://www.blogger.com/profile/08721453157511087579noreply@blogger.com0tag:blogger.com,1999:blog-3864487172425225789.post-50427427373122378132015-07-02T01:14:00.001+03:002015-07-02T01:15:49.249+03:00Lamborghini Miura Le Mans Prototype (Revisited)<div class="separator" style="clear: both; text-align: center;">
<a href="https://i.imgur.com/zCDdeOD.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="https://i.imgur.com/zCDdeOD.jpg" width="515" /></a></div>
<br />EgilsArajshttp://www.blogger.com/profile/08721453157511087579noreply@blogger.com0tag:blogger.com,1999:blog-3864487172425225789.post-60142084998662077072015-06-21T13:56:00.002+03:002015-06-21T13:56:59.376+03:00My new PBR shading pipeline<div class="separator" style="clear: both; text-align: center;">
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<br />EgilsArajshttp://www.blogger.com/profile/08721453157511087579noreply@blogger.com0tag:blogger.com,1999:blog-3864487172425225789.post-59037630507688109602015-04-17T01:31:00.003+03:002015-04-18T19:23:48.652+03:00Delve Logo Design Iterations<div class="separator" style="clear: both; text-align: justify;">
<span style="font-family: inherit;">Several months ago, I had the pleasure of designing the logo for delve.lv . Here is the whole pipeline of the logo iterations.</span></div>
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<br />EgilsArajshttp://www.blogger.com/profile/08721453157511087579noreply@blogger.com0tag:blogger.com,1999:blog-3864487172425225789.post-42015434028611190082015-04-17T01:26:00.003+03:002015-04-17T01:33:49.883+03:00Minerals<div class="separator" style="clear: both; text-align: center;">
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<br />EgilsArajshttp://www.blogger.com/profile/08721453157511087579noreply@blogger.com0tag:blogger.com,1999:blog-3864487172425225789.post-17327416472794632852014-07-12T04:27:00.004+03:002015-04-17T01:38:09.074+03:00Unmanned Aerial Combat System<div class="separator" style="clear: both; text-align: center;">
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<br />EgilsArajshttp://www.blogger.com/profile/08721453157511087579noreply@blogger.com1tag:blogger.com,1999:blog-3864487172425225789.post-4373101106679679842014-01-26T23:52:00.002+02:002014-01-27T01:08:21.044+02:00Bigfoot Game Character WIP#1<div class="separator" style="clear: both; text-align: center;">
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjrEtzUtYTTQO2FXOQ4BlAiYoIa1DLlpgmYtlCjNIStXTTXTf-blpeSC5C95-l28m9J4VxiwFYl5TIWKCA5GwHsjzEf8_m5V5UwqzIF6AqNZ_uQgu7fGaebUMnsLXbyw4ldahz41a4lHO9Q/s1600/2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjrEtzUtYTTQO2FXOQ4BlAiYoIa1DLlpgmYtlCjNIStXTTXTf-blpeSC5C95-l28m9J4VxiwFYl5TIWKCA5GwHsjzEf8_m5V5UwqzIF6AqNZ_uQgu7fGaebUMnsLXbyw4ldahz41a4lHO9Q/s1600/2.png" height="225" width="400" /></a></div>
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This is the Bigfoot - a game character I am creating for Koplay Ltd. from a concept art they provided.<br />
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Koplay Ltd was kind enough to let me showcase the progress on the model, prior to the release of their final product.<br />
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So far I have baked high resolution texture maps from a sculpt to a rigged low-poly mesh, as well as colorcoded few areas of importance for further texturing.<br />
<br />EgilsArajshttp://www.blogger.com/profile/08721453157511087579noreply@blogger.com0tag:blogger.com,1999:blog-3864487172425225789.post-74573434852932273572014-01-09T19:51:00.000+02:002015-11-04T23:54:36.362+02:00Highlanders<div class="separator" style="clear: both; text-align: center;">
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<iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='320' height='266' src='https://www.youtube.com/embed/xPsHDzxYD5w?feature=player_embedded' frameborder='0'></iframe></div>
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This video is an assignment for the Animation and Graphics Design course in my university.<br />
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While I am quite proud of it as an assignment, it still falls short for being worthy of a place in a professional portfolio due to clunky animation, lack of contrast, bad composition and lacking story-telling.<br />
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On the bright side - I gained tons of experience in the process; my next animation will be far better than this one and, hopefully, worthy of a spot in my portfolio/demo-reel.<br />
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<a href="http://www.history.com/news/the-viking-explorer-who-beat-columbus-to-america" target="_blank">Here's some trivia behind the story, in case you missed the punch-line.</a><br />
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Technical information:<br />
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<ul>
<li>Total project size - 51 GB</li>
<li>Models - highly modified models from NASA's 3D model library with my own textures.</li>
<li>Render specs: 70-250 samples per 1080p frame. Samples were set for each render layer seperately, to increase render efficiency. For stationary camera renders render border was used, again, to increase render efficiency.</li>
<li>Total amount of frames: 1330</li>
</ul>
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EgilsArajshttp://www.blogger.com/profile/08721453157511087579noreply@blogger.com0tag:blogger.com,1999:blog-3864487172425225789.post-47458063867780664772014-01-05T16:55:00.000+02:002014-01-12T22:42:30.612+02:00Procedural Space<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiBNZNFajRPGtS9Jo2HvRfSbzPLNUVBxzNnMXRQrjgtnk56gTJpIj3T70Bw2_BkQPNzSKoof08th8_6SJEZ51Nq-jl5OqJA3eealhOB3W_51EmoMVIqIUHgwT0MqnGEtd7xq-lmrS6j0kZP/s1600/scr00000.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiBNZNFajRPGtS9Jo2HvRfSbzPLNUVBxzNnMXRQrjgtnk56gTJpIj3T70Bw2_BkQPNzSKoof08th8_6SJEZ51Nq-jl5OqJA3eealhOB3W_51EmoMVIqIUHgwT0MqnGEtd7xq-lmrS6j0kZP/s400/scr00000.png" height="225" width="400" /></a></div>
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It's amazing what you can do with procedural modelling and texturing.</div>
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The image is captured real-time in Vladimir Romanyuk's Space Engine 0.9.7.1</div>
EgilsArajshttp://www.blogger.com/profile/08721453157511087579noreply@blogger.com0tag:blogger.com,1999:blog-3864487172425225789.post-50181299185990258902014-01-05T03:47:00.002+02:002014-01-05T03:48:51.403+02:00Lunar Landing<div class="separator" style="clear: both; text-align: center;">
This is a scene of an animation I am doing for my university assignment.</div>
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<iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='320' height='266' src='https://www.youtube.com/embed/t5Ft55JpBPs?feature=player_embedded' frameborder='0'></iframe></div>
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Here's a viewport render.</div>
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<iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='320' height='266' src='https://www.youtube.com/embed/VgXib3SVbZo?feature=player_embedded' frameborder='0'></iframe></div>
<br />EgilsArajshttp://www.blogger.com/profile/08721453157511087579noreply@blogger.com0tag:blogger.com,1999:blog-3864487172425225789.post-40456302512450273522014-01-04T03:00:00.003+02:002014-02-18T00:42:43.199+02:00Blackshark<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgTqmwUx28OUa2Dm3w1bZBxmijY-E7snkIDCEEomdKs_wBbTOUkar1dY7VfS_HQTkGp0iOs8GjvOb87kdGssK6ElL2p4Z8VMFu3exG4j3XTAGMo6-1ej2FHu6-BiCsNHO5pofTvCwVMmFkN/s1600/FlankerD_2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgTqmwUx28OUa2Dm3w1bZBxmijY-E7snkIDCEEomdKs_wBbTOUkar1dY7VfS_HQTkGp0iOs8GjvOb87kdGssK6ElL2p4Z8VMFu3exG4j3XTAGMo6-1ej2FHu6-BiCsNHO5pofTvCwVMmFkN/s400/FlankerD_2.png" height="225" width="400" /></a></div>
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Yet ANOTHER render of the legendary Russian Flanker-D air superiority aircraft. Can't have enough of those.</div>
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It is very likely that I will update this render with cockpit internal components and those dark jet-streams that Russian aircraft tend to produce.</div>
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I might also want to reduce or disable the lens dirt effects.</div>
<br />EgilsArajshttp://www.blogger.com/profile/08721453157511087579noreply@blogger.com0tag:blogger.com,1999:blog-3864487172425225789.post-43951066984457070322014-01-04T02:58:00.002+02:002014-01-04T02:58:59.465+02:00Touchdown<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjAqgrJ0jas7ByD1wNjcd1_UaTYVM6ceRHvMoP1ZSoyVljFNR-b1fk78KtAGLtBhdHvcfrrGXZT7WOFt6Ld4AOJ_U8YcS86j6GpjMHTN_yQM0cHG0837gRFCkVocukmdVT0DouQM_MCai_c/s1600/Touchdown.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjAqgrJ0jas7ByD1wNjcd1_UaTYVM6ceRHvMoP1ZSoyVljFNR-b1fk78KtAGLtBhdHvcfrrGXZT7WOFt6Ld4AOJ_U8YcS86j6GpjMHTN_yQM0cHG0837gRFCkVocukmdVT0DouQM_MCai_c/s400/Touchdown.png" width="400" /></a></div>
<br />EgilsArajshttp://www.blogger.com/profile/08721453157511087579noreply@blogger.com0tag:blogger.com,1999:blog-3864487172425225789.post-50164716061530031662013-12-11T22:52:00.001+02:002014-01-25T18:53:54.167+02:00(semi) Final Low-Poly AKS-74u Kobra model<div class="separator" style="clear: both; text-align: center;">
This model was made as a part of a personal low-poly asset creation pipeline study.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhzk1UDhzJ0IGotePT_iXM1uXTnSfFTP2CeGhWMt7ApcGQu67yfAUKgXsE1a9cKYw9EfnwJ_QUJYvGWsz9lKZ2GENUpBDlxATZSPUk1QX9kt46B4XwVodh9Dh5GvcXnwUjP2_SgXBoJGEzE/s1600/1.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhzk1UDhzJ0IGotePT_iXM1uXTnSfFTP2CeGhWMt7ApcGQu67yfAUKgXsE1a9cKYw9EfnwJ_QUJYvGWsz9lKZ2GENUpBDlxATZSPUk1QX9kt46B4XwVodh9Dh5GvcXnwUjP2_SgXBoJGEzE/s400/1.png" height="225" width="400" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhY82XqX1GZk9gPw9yQDFgiWAmeXUouEMG0DzcHQpW2Q79UH3v2gX6AP_IQYWjvBnLuzPTBuP4H-pQKECgykCd7KUoJG62oNhcFWMCuFOIIbTJ0UmhdwCoStaKmfak1KRJE4x7bKpJPcB6G/s1600/2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhY82XqX1GZk9gPw9yQDFgiWAmeXUouEMG0DzcHQpW2Q79UH3v2gX6AP_IQYWjvBnLuzPTBuP4H-pQKECgykCd7KUoJG62oNhcFWMCuFOIIbTJ0UmhdwCoStaKmfak1KRJE4x7bKpJPcB6G/s400/2.png" height="225" width="400" /></a></div>
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The tape on the magazines was particulary fun to make.</div>
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I should probably fix smoothing groups in the bottom of the green plastic grip, as well as the terrible seam on the top of the receiver (it cannot be seen in the pictures above (on purpose >:3).<br />
Also next time got to avoid excessive amount of UV seams on round shapes, like on the barrel in this case; and probably should use blocker mesh for Normal map baking to avoid overlapping.<br />
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The model consists of 5801 quads and uses 4096x4096 px resolution Diffuse, Specular and Normal maps.<br />
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The images were rendered in Marmoset Toolbag 2.0 real-time OpenGL (?) render engine.EgilsArajshttp://www.blogger.com/profile/08721453157511087579noreply@blogger.com2tag:blogger.com,1999:blog-3864487172425225789.post-5172632215024902732013-12-09T21:30:00.000+02:002013-12-09T23:19:36.417+02:00Advanced Texturing Round #2<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh-nAX18HTUfOwMDKl_KO2hOb95o_W_kmqnwXDnrumom70_wKa9V0w5rsu-2_hNwk-JyYYPtrNn4DpHMl5_yIR1rKwSDsL11TTsJWm58MtLntrceRfisQyVFR4k1Qk-oK03blToL1rkdDYv/s1600/1.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="250" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh-nAX18HTUfOwMDKl_KO2hOb95o_W_kmqnwXDnrumom70_wKa9V0w5rsu-2_hNwk-JyYYPtrNn4DpHMl5_yIR1rKwSDsL11TTsJWm58MtLntrceRfisQyVFR4k1Qk-oK03blToL1rkdDYv/s400/1.png" width="400" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkpL57DNOYJR_3GYm8uWlLI-4Rf8tQBMUcGSCNfHlM3qm7joSG6qO6ZUjlfnkJhd3x0ueQ79EgAgXNePSdOnYXcR-bn4iHPHXIo6D5_yYoNyl8gjYGATTeSpsWJXceRXQHvpbsf_4mTxaR/s1600/2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="250" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkpL57DNOYJR_3GYm8uWlLI-4Rf8tQBMUcGSCNfHlM3qm7joSG6qO6ZUjlfnkJhd3x0ueQ79EgAgXNePSdOnYXcR-bn4iHPHXIo6D5_yYoNyl8gjYGATTeSpsWJXceRXQHvpbsf_4mTxaR/s400/2.png" width="400" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjo0fxmMPIiSrKR3aMCOXe2TVIq2_liGI7C-9v0GHCaej1oKQbEzDoM1hbXxdhhgePAjweWXJLMjb-VMG5f50bWTIycgsfkQuhCDFYcOzWZCoF4Bm2Otgbiaua8a7AkGYR8VI8B3rJOEneM/s1600/screen12.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="250" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjo0fxmMPIiSrKR3aMCOXe2TVIq2_liGI7C-9v0GHCaej1oKQbEzDoM1hbXxdhhgePAjweWXJLMjb-VMG5f50bWTIycgsfkQuhCDFYcOzWZCoF4Bm2Otgbiaua8a7AkGYR8VI8B3rJOEneM/s400/screen12.png" width="400" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhPjBuhzl9EX9O1VMEG_XO7794oV2ihQ5NFpFJdJp4lDBGbv3OvQcgX2fh5jWQQcmaMkBFFzQsRS9wQWRhhzYJLn7l-iSCXqonuebK3Hu3ioC02atGeLKALuIgmd6mHHrl9uGJ2jwrhMCLY/s1600/screen13.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="250" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhPjBuhzl9EX9O1VMEG_XO7794oV2ihQ5NFpFJdJp4lDBGbv3OvQcgX2fh5jWQQcmaMkBFFzQsRS9wQWRhhzYJLn7l-iSCXqonuebK3Hu3ioC02atGeLKALuIgmd6mHHrl9uGJ2jwrhMCLY/s400/screen13.png" width="400" /></a></div>
<br />EgilsArajshttp://www.blogger.com/profile/08721453157511087579noreply@blogger.com0tag:blogger.com,1999:blog-3864487172425225789.post-11046311439563156732013-12-08T03:03:00.000+02:002014-01-25T01:47:45.702+02:00Advanced Texturing<div class="separator" style="clear: both; text-align: center;">
I came up with a new advanced texturing pipeline that exponentionally saves time on texturing.</div>
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The model below is an AK-74u. I am not really a "gun person", but they usually have decent amount of texture on them and I've never modelled one before.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEihG9AMUwVdNGxeO5oA0jDH0cCilGXUvF76YQD0mbUAhzgY7qGYOSgIngm2VRUWNeS6-eIWpN7YTJFMtzVaCekL8MI5o2hpC4s4a77XiE-9I47tO3z4myJSORd6EDYe8U0nnjz0KCyBvCt3/s1600/742.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEihG9AMUwVdNGxeO5oA0jDH0cCilGXUvF76YQD0mbUAhzgY7qGYOSgIngm2VRUWNeS6-eIWpN7YTJFMtzVaCekL8MI5o2hpC4s4a77XiE-9I47tO3z4myJSORd6EDYe8U0nnjz0KCyBvCt3/s400/742.png" height="225" width="400" /></a></div>
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The model consists of 3495 quads.</div>
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Both of the pictures are rendered real-time in Blender 3D viewport.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgryAr7z4TvK7wEn18-GBp00GpnvV-7aKUBzYGUvgK-XYcDhK9eXtQ7L-iEYwUkkbJS1q2MqjMAOkkGbJRDZ82gewcE3hd8ohBjEWMNr6krpiaCum_kzqcBqtxTTTDTOeO6J1DO_6RwsxCo/s1600/74.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgryAr7z4TvK7wEn18-GBp00GpnvV-7aKUBzYGUvgK-XYcDhK9eXtQ7L-iEYwUkkbJS1q2MqjMAOkkGbJRDZ82gewcE3hd8ohBjEWMNr6krpiaCum_kzqcBqtxTTTDTOeO6J1DO_6RwsxCo/s400/74.png" height="225" width="400" /></a></div>
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And here's one of the 5 texture maps</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiMlREYb_o7F6NIaEl8HoS3gCVIwsRyXJCplpEca-TdRQb5FP2SUgtO5F_Z8fLYSGpVdPTOJeuCmFuGQtH2xowvfPF3GCIhfc8qxlixqpbn02Ky2oRfhaLNNDNNuslceDxS9RiaWtqoBbgZ/s1600/Final_Diffuse.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiMlREYb_o7F6NIaEl8HoS3gCVIwsRyXJCplpEca-TdRQb5FP2SUgtO5F_Z8fLYSGpVdPTOJeuCmFuGQtH2xowvfPF3GCIhfc8qxlixqpbn02Ky2oRfhaLNNDNNuslceDxS9RiaWtqoBbgZ/s400/Final_Diffuse.png" height="400" width="400" /></a></div>
<br />EgilsArajshttp://www.blogger.com/profile/08721453157511087579noreply@blogger.com0tag:blogger.com,1999:blog-3864487172425225789.post-40582629229235333492013-12-05T21:24:00.001+02:002016-02-13T17:59:43.092+02:00Advanced Landscaping<div class="separator" style="clear: both; text-align: center;">
Created in World Machine, Blender, Photoshop and Cry Engine 3.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiXu_ofGsubHrBDY7F4EAEGHGoHKpLlgWRrqRfcdbQT9Koj7ePR-oXvzFy8xBN5UFDrfUZcbNVXRQrI9cxA0FRSzG-RORJdnYXmMnekwwrT4-XUEW8EInDfw2x1Bg5S3z3_h9A23Q2-mb8A/s1600/CE3.PNG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="216" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiXu_ofGsubHrBDY7F4EAEGHGoHKpLlgWRrqRfcdbQT9Koj7ePR-oXvzFy8xBN5UFDrfUZcbNVXRQrI9cxA0FRSzG-RORJdnYXmMnekwwrT4-XUEW8EInDfw2x1Bg5S3z3_h9A23Q2-mb8A/s400/CE3.PNG" width="400" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgCz-vBs4PDKCIItdYtTaS09dHrRCyagm1Y9N4i3M4wbdXEg9-vhPqSprQWrWcRjPnwAldeuaHL5a712yYYbTLgdD6YWPh0VkNgfrMS2hvaAo4QrykjBRrWfW7377yD3Lk24WActpgodSYY/s1600/CE3_1.PNG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="215" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgCz-vBs4PDKCIItdYtTaS09dHrRCyagm1Y9N4i3M4wbdXEg9-vhPqSprQWrWcRjPnwAldeuaHL5a712yYYbTLgdD6YWPh0VkNgfrMS2hvaAo4QrykjBRrWfW7377yD3Lk24WActpgodSYY/s400/CE3_1.PNG" width="400" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEickr4_7baJylZqLvhTtOf-YlUKsp00rmLIiOR-K94Ep61t49YjQqnsTC7FDh24a-kZaLVrZipuYV9Ulo4WAbzU5vgYNoTh4f5w1oRCsZV0X1RQ0EK4uaFDvWkrS-eb9seTeTdkd9ovj8a7/s1600/CE3_4.PNG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="116" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEickr4_7baJylZqLvhTtOf-YlUKsp00rmLIiOR-K94Ep61t49YjQqnsTC7FDh24a-kZaLVrZipuYV9Ulo4WAbzU5vgYNoTh4f5w1oRCsZV0X1RQ0EK4uaFDvWkrS-eb9seTeTdkd9ovj8a7/s400/CE3_4.PNG" width="400" /></a></div>
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Note that images are rendered real-time in a game-engine and not in a ray-tracing render engine as my usual artwork is.</div>
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EgilsArajshttp://www.blogger.com/profile/08721453157511087579noreply@blogger.com0tag:blogger.com,1999:blog-3864487172425225789.post-54997390864874525882013-12-05T15:52:00.001+02:002013-12-05T15:54:29.188+02:00Space BackplateBackplate for a potential animation project.
<iframe allowfullscreen="" frameborder="0" height="315" src="//www.youtube.com/embed/7hPn6CQt3ZY?rel=0" width="560"></iframe><br />
Created in Blender 3D and Adobe After Effects. Credits for textures goes to NASA and Yale University.<br />
I suspect that I should have added more grain to the YouTube version of the video to prevent that terrible banding issue, that comes when you upload videos to it.EgilsArajshttp://www.blogger.com/profile/08721453157511087579noreply@blogger.com0tag:blogger.com,1999:blog-3864487172425225789.post-11809425043787541952013-11-26T21:30:00.003+02:002015-09-04T00:27:31.929+03:00Thoughts.I think I may be slowly turning into JJ Abrams due to my unhealthy obsession over lens-effects.EgilsArajshttp://www.blogger.com/profile/08721453157511087579noreply@blogger.com0tag:blogger.com,1999:blog-3864487172425225789.post-45430267023828172882013-11-26T21:13:00.003+02:002016-02-20T23:56:48.289+02:00<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiAVS7fZWEgsEE6jGqp0_ln-1baCt9HxY80p7ZuaxpdIfX6RoOpbSsQTmuxw6O9PsItWAVzpLVUEdwI2OXytK0-7IN7kuzYNUBi92G392jNpxJJbeuot6LqH8VU4QBNjELkJceZJojU3ghb/s1600/marble5.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiAVS7fZWEgsEE6jGqp0_ln-1baCt9HxY80p7ZuaxpdIfX6RoOpbSsQTmuxw6O9PsItWAVzpLVUEdwI2OXytK0-7IN7kuzYNUBi92G392jNpxJJbeuot6LqH8VU4QBNjELkJceZJojU3ghb/s400/marble5.png" width="400" /></a></div>
Note to self: cut the lens effects next time.<br />
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Textures: courtesy of NASA and Yale University.<br />
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I used total of 5 textures, arranged in layers to simulate realistic composition and behaviour of earth (both day and night), water (specularity), clouds and atmosphere.EgilsArajshttp://www.blogger.com/profile/08721453157511087579noreply@blogger.com0