Friday, November 18, 2011

Penguin stuff

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Textures are hand-drawn and are about to get replaced, model itself is in WIP state, still need to clean up model's topology and create hi-quality textures, but it is fully rigged, at least...
Rendered in Cycles

Thursday, October 27, 2011

Cycles "Spped-Claw" render

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I love how Cycles makes everything HI-quality
Updated model:


Thursday, October 20, 2011

First rigging attempt.

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Monday, September 19, 2011

Physics based headlights

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After a brief headlight anatomy study, I came up with a way to create a pseudo-realistic headlight behavior.
Don't pay attention to modelling, it's just a testscene

And closeup render

Wednesday, August 3, 2011

Bullet Physics Simulation

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Friday, July 22, 2011

Robot Torso.

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Due to the my recent invention - way to create hard surface volumes procedurally, I present you this robot torso.

Tuesday, May 17, 2011

Clean shots

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Rendered with Octane

Tuesday, May 3, 2011

Octane Render.

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Simple interior scene rendered real-time with Octane Render. I am rather happy with the results.