Showing posts with label Shader. Show all posts
Showing posts with label Shader. Show all posts

Thursday, October 20, 2011

First rigging attempt.

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Monday, September 19, 2011

Physics based headlights

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After a brief headlight anatomy study, I came up with a way to create a pseudo-realistic headlight behavior.
Don't pay attention to modelling, it's just a testscene

And closeup render