Showing posts with label Cycles. Show all posts
Showing posts with label Cycles. Show all posts

Sunday, February 28, 2016

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Sunday, February 7, 2016

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Rendered with Cycles branched path-tracing with 1200 samples for volume, 125 samples for diffuse and glossy, and 15 samples for the rest. Denoised with ms nlmeans c noise2 within G'MIC.

And here's one with a Lamborghini Countach in it, because why not.


Friday, April 17, 2015

Minerals

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Thursday, July 25, 2013

Lightsaber Hilt

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Done in Blender Cycles with experimental texturing method.

Monday, June 3, 2013

Update on Lamborghini Countach

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Sunday, January 6, 2013

Lamborghini Countach

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Greetings! I decided to bring back some life to this place by sharing my progress on latest project. I couldn't say that I am a big fan of Lamborghini Countach , but still it has some of that retro-iconic vibe into it that I fancy a lot. Render took about 20 minutes. I even modeled major parts of the engine block, exhaust systems and even brake/suspension systems. It is still too early to call it finished, but I am near to it. Rendered in Cycles with 3000 samples, and 8 Clamp


Friday, September 14, 2012

Carnival Mask

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Friday, February 24, 2012

Interior render

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Friday, February 3, 2012

Su-37 Terminator

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Sukhoi Su-37. The most agile aircraft to never be mass-produced. It introduced 3D thrust-vectoring and amazing post-stall maneuverability. It ditched the front canards and evolved into Su-35 which is now the backbone of the Russian Air Force fighter fleet.




Here's composition breakdown:

Saturday, January 28, 2012

Skin Shader node setup

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As requested, here you go, guys

If your model has a texture, plug it in the diffuse node "color" input, and then plug it in the "Roughness" panels via the math convertor (as shown on disconnected node) it gives you more control over your grayscaled textures.

If you're here from Deviantart, please, tell me who I have to thank to for all the traffic!

Saturday, January 14, 2012

RealFlow

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Got my hands on realflow, unfortunately, it is possible only to have one frame of fluid simulation imported in blender, I hope someone could write a script for multiple .obj import for each frame, otherwise it would be a huge work to import each separate object, render it, and repeat process about 250 times. However, here's a screen from my first attempt. I went for more artistic render, stay tuned for turntable animation.

Friday, November 18, 2011

Penguin stuff

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Textures are hand-drawn and are about to get replaced, model itself is in WIP state, still need to clean up model's topology and create hi-quality textures, but it is fully rigged, at least...
Rendered in Cycles

Thursday, October 27, 2011

Cycles "Spped-Claw" render

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I love how Cycles makes everything HI-quality
Updated model: