As requested, here you go, guys
If your model has a texture, plug it in the diffuse node "color" input, and then plug it in the "Roughness" panels via the math convertor (as shown on disconnected node) it gives you more control over your grayscaled textures.
If you're here from Deviantart, please, tell me who I have to thank to for all the traffic!
Saturday, January 28, 2012
Skin Shader node setup
Posted by EgilsArajs at 23:48 Labels: Blender, Cycles, Material, Node, Polystorm, Setup, Skin 0 commentsSaturday, January 14, 2012
RealFlow
Posted by EgilsArajs at 22:07 Labels: Art, Blender, Cycles, RealFlow 0 comments
Got my hands on realflow, unfortunately, it is possible only to have one frame of fluid simulation imported in blender, I hope someone could write a script for multiple .obj import for each frame, otherwise it would be a huge work to import each separate object, render it, and repeat process about 250 times. However, here's a screen from my first attempt. I went for more artistic render, stay tuned for turntable animation.
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