Textures are hand-drawn and are about to get replaced, model itself is in WIP state, still need to clean up model's topology and create hi-quality textures, but it is fully rigged, at least...
Rendered in Cycles
Friday, November 18, 2011
Thursday, October 27, 2011
Cycles "Spped-Claw" render
Posted by EgilsArajs at 14:30 Labels: Blender, Cycles, Motiva, Polystorm, Spped-claw 0 commentsThursday, October 20, 2011
First rigging attempt.
Posted by EgilsArajs at 00:03 Labels: Blender, Dinosaur, Polystorm, Rig, Shader 0 commentsMonday, September 19, 2011
Physics based headlights
Posted by EgilsArajs at 22:47 Labels: Blender, Polystorm, Shader 0 commentsWednesday, August 3, 2011
Friday, July 22, 2011
Robot Torso.
Posted by EgilsArajs at 21:55 0 commentsTuesday, May 17, 2011
Tuesday, May 3, 2011
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