Friday, November 18, 2011
Thursday, October 27, 2011
Posted by EgilsArajs at 14:30 Labels: Blender, Cycles, Motiva, Polystorm, Spped-claw
Thursday, October 20, 2011
Posted by EgilsArajs at 00:03 Labels: Blender, Dinosaur, Polystorm, Rig, Shader
Monday, September 19, 2011
Posted by EgilsArajs at 22:47 Labels: Blender, Polystorm, Shader
After a brief headlight anatomy study, I came up with a way to create a pseudo-realistic headlight behavior.
|Don't pay attention to modelling, it's just a testscene|
|And closeup render|
Wednesday, August 3, 2011
Friday, July 22, 2011
Posted by EgilsArajs at 21:55
Due to the my recent invention - way to create hard surface volumes procedurally, I present you this robot torso.