Saturday, July 12, 2014
Unmanned Aerial Combat System
Posted by EgilsArajs at 04:27 Labels: Drone, Fighter Jet, UAV, Unmanned Aerial Vehicle 1 commentsSunday, January 26, 2014
Bigfoot Game Character WIP#1
Posted by EgilsArajs at 23:52 0 commentsThis is the Bigfoot - a game character I am creating for Koplay Ltd. from a concept art they provided.
Koplay Ltd was kind enough to let me showcase the progress on the model, prior to the release of their final product.
So far I have baked high resolution texture maps from a sculpt to a rigged low-poly mesh, as well as colorcoded few areas of importance for further texturing.
Thursday, January 9, 2014
Highlanders
Posted by EgilsArajs at 19:51 0 comments
This video is an assignment for the Animation and Graphics Design course in my university.
While I am quite proud of it as an assignment, it still falls short for being worthy of a place in a professional portfolio due to clunky animation, lack of contrast, bad composition and lacking story-telling.
On the bright side - I gained tons of experience in the process; my next animation will be far better than this one and, hopefully, worthy of a spot in my portfolio/demo-reel.
Here's some trivia behind the story, in case you missed the punch-line.
Technical information:
On the bright side - I gained tons of experience in the process; my next animation will be far better than this one and, hopefully, worthy of a spot in my portfolio/demo-reel.
Here's some trivia behind the story, in case you missed the punch-line.
Technical information:
- Total project size - 51 GB
- Models - highly modified models from NASA's 3D model library with my own textures.
- Render specs: 70-250 samples per 1080p frame. Samples were set for each render layer seperately, to increase render efficiency. For stationary camera renders render border was used, again, to increase render efficiency.
- Total amount of frames: 1330
Sunday, January 5, 2014
Procedural Space
Posted by EgilsArajs at 16:55 0 comments
It's amazing what you can do with procedural modelling and texturing.
The image is captured real-time in Vladimir Romanyuk's Space Engine 0.9.7.1
Lunar Landing
Posted by EgilsArajs at 03:47 Labels: Lunar Landing, NASA 0 comments
This is a scene of an animation I am doing for my university assignment.
Here's a viewport render.
Saturday, January 4, 2014
Blackshark
Posted by EgilsArajs at 03:00 Labels: Su37, Sukhoi, Terminator 0 comments
Yet ANOTHER render of the legendary Russian Flanker-D air superiority aircraft. Can't have enough of those.
It is very likely that I will update this render with cockpit internal components and those dark jet-streams that Russian aircraft tend to produce.
I might also want to reduce or disable the lens dirt effects.
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