This model was made as a part of a personal low-poly asset creation pipeline study.
The tape on the magazines was particulary fun to make.
I should probably fix smoothing groups in the bottom of the green plastic grip, as well as the terrible seam on the top of the receiver (it cannot be seen in the pictures above (on purpose >:3).
Also next time got to avoid excessive amount of UV seams on round shapes, like on the barrel in this case; and probably should use blocker mesh for Normal map baking to avoid overlapping.
The model consists of 5801 quads and uses 4096x4096 px resolution Diffuse, Specular and Normal maps.
The images were rendered in Marmoset Toolbag 2.0 real-time OpenGL (?) render engine.