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Monday, September 19, 2011
Physics based headlights
Posted by
EgilsArajs
at
22:47
Labels:
Blender
,
Polystorm
,
Shader
0 comments
After a brief headlight anatomy study, I came up with a way to create a pseudo-realistic headlight behavior.
Don't pay attention to modelling, it's just a testscene
And closeup render
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